Based on National Standards of Tertiary Specialized Rehabilitation Hospital, according to international advanced medical process, YaDa Hospital has established multifunctional intelligent training hall, hydrotherapy hall, special entertainment hall and various rehabilitation evaluation departments, and provided all kinds of proven and advanced sophisticated equipment for rehabilitation treatment and evaluation, biochemical detection, radiodiagnosis and emergency nursing, including but not limited to Siemens CT, Siemens DR, imported bone density tester, imported automatic biochemical analyzer, automatic hematology analyzer, automatic urine analyzer, Philip color ultrasound, EEG, EMG, ECG, 24-hour dynamic electrocardiogram, color transcranial Doppler. The wards are equipped with defibrillator, ECG monitor, breathing machine, central oxygen supply system and central suction system.

Hydrotherapy Hall
Scene Interactive System
Dynamic 3D Standing Control System
Virtual reality treadmill
Upper Limb Rehabilitation System
Large and bright hydrotherapy hall offers 24-hour thermostatted water
There are two hydrotherapy pools with the size of 10M*10M and 6M*6M. The temperature of the pools remains constant and the pools are equipped with underwater balancing training system, underwater walking training and other rehabilitation systems as well as various underwater entertainment facilities. Hydrotherapy applies to patients with dyskinesia caused by stroke-induced hemiplegia, craniocerebral injury, spinal cord injury, cerebral palsy, peripheral nerve injury and other nervous system diseases, patients with rheumatoid arthritis, osteoarthritis, ankylosing spondylitis and other bone and joint disease, patients with joint movement disorder after receiving surgery and patients with heart disease and ground sport intolerance etc.
Scene interactive system enables patients to do rehabilitation exercise in games
Different from traditional rehabilitation treatment, this scene interactive system adopts the form of game, to help patients get better while playing. During games, patients need to fulfill certain tasks to get rewards, which is a kind of task-oriented training. In the process of accomplishing these tasks, patients get feedback continuously, promoting the motor pattern to adjust accordingly, therefore, an optimized neural network and motor program can be formed. The fine pictures, rhythmic music and positive feedback of games can help lower patients’ resistance mentally, and distract their attentions to illness and pain, improving function levels unconsciously.
Experiments show that, the conditions of patients receiving virtual reality treatment are better than patients receiving traditional treatment. Through the virtual reality training, the balance ability, walking ability, sit-to-stand transition, posture control, motion control, ADL ability and the other abilities can be improved more rapidly, and the satisfaction degree of patients and their relatives is high.
The balance evaluation and training plan fed back from abundant 3D environment enables a more comprehensive and effective balance evaluation and training
Through world class 3D motion capture, virtual reality, dynamic balancer and scene interactive technology, dynamic 3D standing control system integrates the evaluation on environmental change as well as dynamic and static balance with training, at the same time, innovatively adds evaluation and training plan for balancing function of patients with Parkinson's disease, offering a perfect solution for balance control to clinical departments.
Virtual reality treadmill for gait training is a perfect combination of virtual reality technology and gait training
To avoid falling down in daily life, people need to adjust their walking mode, for example, increasing stride frequency, stepping side to keep away from water holes, and taking a small step to avoid obstacles on roads etc., all these are gait adaptation. Many patients are unable to do these movements, and risk of fall down exists when they do so.
Virtual reality treadmill for gait training is the only training system integrating virtual reality technology with custom-made ultra-wide and ultra-long treadmill of the world. According to different patients’ stride, step size and frequency data, corresponding coping strategies can be designed, thus to improve patients’ falling prevention ability fundamentally.
Clinical Function
Gait training: can provide intrusive training on walking and falling prevention ability, and also provide personalized training according to different strides, step sizes and frequencies.
Gait evaluation: conduct test and analysis on patients’ walking ability under different stride, step size and frequency modes.
Scope of Application
The treadmill applies to patients with dysbasia caused by sequelae of nerve injury, such as cerebral injury, spinal cord injury, Parkinson's disease, Alzheimer's disease and cerebral palsy etc. as well as patients easy to fall due to musculoskeletal system disease, degenerative disease and chronic diseases.
Effectively promote the reconstruction of impaired cerebral functions, shorten the rehabilitation process
Through the training with upper limb rehabilitation system, not only can the treatment efficiency be improved, but also the rehabilitation course can be greatly decreased. Therefore, patients can go back to society and family.
Advantages of treatment using upper limb rehabilitation system:
1. Conduct accurate rehabilitation treatment for brain completely, to effectively promote and accelerate the reconstruction of cerebral functions;
2. Apply to the functional rehabilitation training for patients with upper limb muscle strength grade 0-5 from the passive movement in early period to positive movement in late period, and patients can choose corresponding rehabilitation modes in different rehabilitation periods;
3. Accomplish a large number of repeated movement stimulation within a short time, saving time and improving treatment efficiency.
Intended Population:
Patients with cerebral infarction, cerebral hemorrhage, cerebral trauma and upper limb dyskinesia caused by injury of cranial nerves due to other reasons.